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 1 
 on: February 15, 2013, 07:29:56 PM 
Started by AJ - Last post by AJ
Hi all,

Just to let everybody know, FSNavNet has merged with another website and is now NavSim Design ( https://www.navsimdesign.com )

Another simulation platform has been added and will be developed for as well as a community server is in the works for the Vehicle Simulator program. REAL ocean waves are just part of what Vehicle Simulator has to offer along with aviation, and ground traffic. The flight dynamics are along the same standards as FSX, so there will be a lot to do when the new MP servers come online soon.

Stop by and check it out!

AJ

 2 
 on: February 11, 2013, 07:10:04 AM 
Started by Ripcord - Last post by AJ
Hey Ripcord,

Shoot me a pm with your email and I'll see what can be done!

AJ

 3 
 on: January 30, 2013, 06:15:03 PM 
Started by Ripcord - Last post by Ripcord

I went online and purchased a decent GMAX model of the US Seventh Fleet Flagship, the LCC-19 USS Blue Ridge, with the intent of converting it and getting it onto FSX.  I succeeded in that regard, it does work in FSX, but I need new textures for it.  Not even the whole thing real, just the aft end is looking pretty rough.  Anybody that can help?  I'll donate it here so folks can download.

Regards

Ripcord

 4 
 on: January 11, 2013, 03:20:49 AM 
Started by Navvie - Last post by Shark
Hello,
I purchased this before, but have moved to a new computer.  Is there a way to download this file again?
Thanks,
Mark

 5 
 on: December 22, 2012, 06:42:21 AM 
Started by AJ - Last post by AJ

FSNavNet is proud to announce the first installment to it's AI ship library. These are of the Soviet Cold War era and are reworks of dmi-shef's ASW warships. There are a total of 39 ships total and the list of "new" features include:

1. Poly count reduction to improve performance when large numbers of ships are displayed in close proximity.

2. Custom lighting effects. Ship "nav" lights are now visible from a distance of greater than 6nm, the "real world" maritime standard minimum for ship navigation lights.

3. Custom wake / smoke effects.

All of these "new" effects files were created specifically for these ships!

These ship files can be downloaded here: https://www.fsnavnet.com/ai.html

Admin
FSNavNet

 6 
 on: September 04, 2012, 08:53:41 PM 
Started by AJ - Last post by AJ
September 4, 2012

Ticonderoga Class Cruiser: Pilotable

 The development page has been posted and the first "official" FSNavNet project announced!

 (See the "Development /Pilotable Ships" page for more details!)

Admin
FSNavNet

 7 
 on: August 25, 2012, 08:03:27 PM 
Started by AJ - Last post by AJ
FSNavNet website, multiplayer and TeampSpeak servers are all back online!! Some things remain to be finished and will be worked on over the weekend, but everything else is up and running.

If you haven't done so yet, pop over and check it out!

http://www.fsnavnet.com

P.S. An annoucement will be made this weekend / early part of next week about a pilotable ship project (freeware) to be released on the site sometime in the near future. You might want to keep your eye out for it! smile

In the meantime, we look forward to having you come "sail" with us!!

Till then..............

Admin
FSNavNet

 8 
 on: August 10, 2012, 09:42:29 AM 
Started by AJ - Last post by AJ
As some of you may know, FSNavNet (Flight Simulator Naval Network / multi-player servers)  is currently undergoing a major overhaul due to security issues. The site had been taken offline in order to complete emergency work that needed to be done. Pages are being reorganized and new features are being added daily. What was thought to be a 2 week job is turning out to be 1 1/2 month deal! lol

Not to worry, all major work has been completed and the site is being moved (today) to a more secure server, today as a matter of fact. There are still a few things that need to finished up before we can come back online, but overall progress has been outstanding. Timeline stands at approx. 2 weeks before things can be brought back online, given all goes well.

For those itching to get back on the MP server, keep checking back at the site, the MP server will go back online the same time as the website. (Note: After numerous request, Teamspeak2 has been replaced with Teamspeak3 as the voice com server, so please be sure to install the latest Teamspeak3 Client prior to the site coming back online!)

For people not familiar with FSNavNet, FSNavNet is currently the only website / multiplayer server dedicated to maritime ship / aircraft traffic open to the general public. Individual captains as well as organizations and groups are welcome!

For more information, go to http://www.fsnavnet.com and keep checking back,we expect to be back online soon!

Thanks for your patience!!

Admin
FSNavNet

Here's a preview of the main page.


 9 
 on: July 15, 2012, 05:08:03 PM 
Started by AJ - Last post by AJ
FSNavNet Website and MP Servers Temporarily Offline.

Due to persistant security issues, (continuous hacking!!) the website / server have been taken offline to be rebuilt / reconfigured.

Downtime expected to be no later than 1-2 weeks. (July 28, 2012)

Sorry for any inconvience!

Please check back with us then.

Admin
FSNavNet

 10 
 on: June 24, 2012, 02:47:53 AM 
Started by jackmyers - Last post by AJ
Hi jackmyers,

I noticed a long time ago that the ships I built using SDK's from different FSX Service Packs would cause ships to have the same behavior you described if my FSX installation had a different Service Pack installed. As a general rule, if you have at least SP-2 installed your ships should settle down. Try it and let us know what happens.

Good luck!

Admin
FSNavNet

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