Last Shout - Posted by: James - Saturday, 19 June 2010 15:26
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Author Topic: AI Ship troubles  (Read 4823 times)
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« on: April 26, 2010, 02:15:07 PM »

I've just created a ship lane and "seaport"  (with AFCAD) for the Queen Mary2 (by "Hama") and I have this problem:

when the AI ship reaches the RW, it doesn't stop on the RW itself (on my "seaport" the RW is terminal point of the lane), but goes away and prosecutes on a strange path over the ground, pointing to the starting dock. If I use another ship, this problem doesn't exist: the ship, as expected, stop at the runway and then disappears!

Any ideas?

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